APW Elementary

APW Elementary
Rebel Pride Starts Inside

Wednesday, September 9, 2026

Day 2: 9/9/26 - The First Day of Classes

Homeroom:

I hope you all enjoyed your first day back. Today you will start following the regular 6th grade schedule.

Do Now:

  • Check your schedule and get all the materials you will need for Reading & Block 1.
  • Please take out all of the important forms. I will be collecting them during homeroom. 


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Reading Block:

Agenda:

  1. What is Reading Block? 
  2. How to pick a "Just Right" book (10 minutes)
  3. Independent reading (10 minutes)
  4. Wrap up - Share: (10 Minutes)
    • What are you reading? (Title)
    • What is it about?
    • Is your book a good fit for you?
    • Question Time

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1. What is Reading Block?

This is a time dedicated to reading. Most of the time you will be reading novels for Mr. Trumble's ELA Class. Other times you will be reading articles for Science & Social Studies, or Independent Reading.

One of our 6th grade expectations is that you should always have an independent reading book on you. This is a book that is separate from the novels you read for language arts. 

At NO POINT should you be playing games on your computer during school. If your work is done, and done well, you should get out your independent reading book and read. There is to be absolutely no playing games on your computers! Ever!

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2. How to pick a book that is "Just Right" for you?

  • You want to choose a book that is new to you.
  • Look at the cover and Read the title
  • Read the back cover. This will usually give you some information about the story and maybe a brief summary.
  • Review the length of the book. You know yourself best when it comes to the length of books that you can handle
  • Once you have selected a book that you are interested in you are ready to begin reading. 
  • Commit yourself to reading at least the first chapter, or part, so you can accurately evaluate if the book is just right for you.

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To evaluate if the book is "Just Right" for you ask yourself the questions below

Is it an Easy Book?

  • Is it one of your favorites?
  • Can you read and understand almost every word?
  • Do you know almost every word by heart?
  • Can you read it all very Smoothly?

If so, then the book is probably too easy for you!

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Is it a Hard book?

  • Are there more than 5 words on a page that you do not know?
  • Are you puzzled about what is happening in most of the book?
  • When you read, does it sound choppy?
  • Are you losing interest because you're having a difficult time reading it.

If so, then the book is probably too hard for you!

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Is it a "Just Right" book?

  • Is this book new to you?
  • Do you understand a lot of the book?
  • Are there less than 5 words on a page you don't know?
  • Is your reading smooth?
  • Are there just a few places where you need to slow down and figure out some words?

If so, then the book is probably "Just Right" for you!


3. Now it is time for Independent Reading

  1. Get out your independent reading book, or select an independent reading book from your classroom library
  2. Today you will read for 10 minutes. 
  3. Each day for the first week we will add a few minutes to build our stamina up to 20 minutes.
4. Wrap up - Share: (10 Minutes)

  • What are you reading? (Title)
  • What is it about?
  • Is your book "Just Right" for you?
  • Question Time - After each student shares it is time for questions from their peers. Examples include:
    • Who are the main characters?
    • What do you know about the characters?
    • Which character would you be friends with? why?
    • What is your favorite part?
    • Did anything surprise you?
    • What is the setting? Where and when does the story take place?
    • Etc...

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W.I.N. Time 12:01 - 12:37

  • Stay in Seat & Raise your hand!!!

  • Check Materials

  • Review Agendas & HW

    • ***ALL Agendas are out and on your desk***

    • ***Writing utensil

  • Can’t go anywhere until 12:15 (includes the bathroom & back to your locker) You must work independently and put in effort before you can go get help!!!

  • Looks like: Students working independently to complete assignments, assigned today, or due today

  • Sounds like: Silent!

  • Absolutely no computer or game playing. 

  • There is a big difference between having your work done, and your work done well.

  • If you work is done well, you must get out your independent reading book and read.

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ELA:

        I am very excited to begin Language Arts with you. Please read the board each day as you enter and then complete the "Do Now".                              

Do Now: 

1. Put your Name Tents on your desk
2. Write down your Homework in your agenda

Homework:
1. Finish "Who are You?" (Due Monday)
2. Get Permission slips signed & return tomorrow


Agenda:
1. Introductions to Classroom & Rules
 
2. Mr. T's Blog, youtube channel, & Google Classroom

3. Important Papers & Permission Slips


4. Review ELA Materials
- Blue Folder
- Agenda
- Spiral Notebook
- Folder (E.L.A.)
- Novel
- Pens/Pencils (Preferably with Erasers)
- Colored Pens***
- Colored Pencils
- Scissors
- Glue Sticks
- High Lighters

5. Work on "Who Are You?"

Tuesday, September 8, 2026

Day 1: 9/8/26 - The First Day of School

 Homeroom:

Welcome back 6th Graders! Each day as you enter the room please read the board and complete the "Do Now"

Do Now:         
1. Find your seat & enjoy your breakfast.

2. Keep all of your materials at your seat for now. 

3. Pick up a piece of card stock, and start to create a name tent for yourself. See mine for an example. You can use my markers. Write big, bold & neat, and include 3 small pictures that represent you. 

Homework:

  • Get All Important papers signed and returned.
  • Bring in an Independent reading Book tomorrow

Today's Agenda:
1. Finish Name Tents 
2. Introduction to Classroom & Expectations
  • Respect
  • Responsibility
  • Effort
  • Kindness
3. 6th Grade Schedules

2026 - 2027  6th Grade Schedule

8:45 - 9:05 Homeroom (Get stuff for Reading & Block 1)
9:05 - 9:45 Special Area
9:48 - 10:30 Reading Block
10:33 - 11:15 Block 1
11:18 - 11:58 Band & Music
12:01 - 12:37 W.I.N. & S.E.L.
12:40 - 1:10 Lunch (Get stuff for Bl. 2, 3 & 4)
1:13 - 1:55 Block 2
1:58 - 2:40 Block 3
2:43 - 3:25 Block 4
3:28 - 3:35 Dismissal
  • Pass out Student schedules
  • Fill out individual schedules for our take home folder
4. Lockers & Locker Cards

  • Pass out Locker Card
  • HOW TO OPEN YOUR LOCKER
  • Find your locker & PRACTICE!
  • Never lock your Locker card in your locker
  • Bring your locker card back into the room and return to your seat
5. Materials & Folders
  • Collect tissues and paper.
  • Organize materials and put them in locker
  • Bring in your Blue folder and pencil pouch
6. Pass out Important Papers

1)      Confidential Health Form

2)      Technology Permission Slip

3)      Student Info Verification Form

4)      All about me - Due Friday 


7. Work on All About Me (Rough Draft) 
  • Final Copy is due Monday 9/18
  • Final Copy must be completely colored
    • Write neatly
    • use colored pencils
    • Work carefully
  • These will be laminated and put on your locker for the entire year so you really want them to look good
8. Town Hall Meeting after lunch 1:13 (Hallway)

9. Pack up and then Outside around 3:00

Thursday, September 3, 2026

Welcome to 6th Grade

Welcome new 6th graders, parents and family. I am Mr. Trumble and I hope you all had a wonderful summer vacation. I look forward to meeting all of you, and starting another amazing year! Please feel free to check out the room and visit the other 6th grade teachers as well. 

Mr. Trumble & Family


Friday, June 26, 2026

Day 176: 6/26/26 - The Last Day of School

 Homeroom:

Good Morning, and Happy last day of school!

Schedule:

Homeroom 8:55 – 9:10

Town Hall Meeting 9:10 (MP 4 Honor Roll)

9:30ish - 10:00ish        Breakfast

Senior Walk through -  10:00am - 10:15

Recess10:15 - 11:00

Lunch 11:00 - 11:30

Specials 11:36 - 12:01 

Go to your Meet the Teacher Choice 12:05

Dismissal 12:50


Thursday, June 25, 2026

Day 175: 6/25/26 - Promotion Ceremony

 Homeroom:

          Good Morning. Please use this time to get ready for your day.

Do Now:

  1. Sit quietly and respectfully in your seat
***Promotion Ceremony is at 6:00 pm tonight!***
Arrive between 5:30 & 5:45

12:50 Dismissal Schedule
8:50 - 9:05           Homeroom
9:05 - 11:05         Rehearsal
11:05 - 11:50         Outdoor Recess
11:55 - 12:25         Lunch
12:25 - 12:50         Specials
12:50                       Dismissal


Card Games:
  • Hearts
  • Crazy 8's
  • Cap, No Cap
  • Spoons
  • Kings in the Corner

Directions for Hearts:
To play Hearts, the main goal is to finish the game with the lowest score by avoiding winning any "penalty cards" (Hearts and the Queen of Spades) during gameplay
The Setup
  • Players: 4 players, playing individually (no teams).
  • The Deal: Deal out the entire 52-card deck evenly. Every player starts with 13 cards.
  • Card Rankings: Aces are the highest value, and 2s are the lowest value. There is no trump suit in Hearts. 
Step 1: The Passing Phase
Before the round begins, look at your cards and pick three cards to slide face-down to an opponent. This lets you get rid of high cards you don't want. The passing direction changes each round: 
  • Round 1: Pass to the player on your left.
  • Round 2: Pass to the player on your right.
  • Round 3: Pass to the player across from you.
  • Round 4: Hold your cards (no passing).
  • Repeat this rotation for future rounds. 
Step 2: Playing a Hand
  • The Opening Lead: The player holding the 2 of Clubs must place it face-up in the center to start the game. 
  • Following Suit: Moving clockwise, every player must play a card of the same suit that was led (Clubs). If you have a Club, you must play it.
  • The No Penalty Rule (Trick 1): If you do not have a Club on the very first turn, you can discard any card except a Heart or the Queen of Spades. No penalty cards can be played on the first trick. 
  • Breaking Hearts: On later turns, if you cannot follow the led suit, you can discard any card you want (including Hearts or the Queen of Spades). You cannot lead a new round with a Heart until someone has already discarded a Heart on a previous turn (called "breaking Hearts"). 
Step 3: Winning a Trick
The player who threw the highest card of the led suit wins the trick. They collect the 4 cards, place them face-down in their personal pile, and lead the next round.
Step 4: Scoring
Once all 13 tricks are played, everyone counts up the penalty cards in their personal pile: 
  • Each Heart: 1 point
  • The Queen of Spades: 13 points (the most dangerous card!)
  • All other suits (Diamonds, Clubs, and normal Spades) are worth 0 points.
Winning the Game
Keep playing multiple rounds and tracking the cumulative scores. The game ends immediately when any player hits 100 total points. The player with the lowest score at that moment wins the game. 
Directions for Crazy 8's:
To play Crazy Eights, players race to get rid of all the cards in their hand by matching the rank or suit of the top card on the discard pile.
The Setup
  • The Deal: Deal 5 cards to each player (or 7 cards if there are only 2 players).
  • The Pile: Place the remaining deck face-down in the center. Turn the top card face-up to start the discard pile. 
How to Play
On your turn, you must play one card from your hand onto the discard pile. Your card must match the top card in one of three ways: 
  1. Match the Suit: Play a Diamond on a Diamond.
  2. Match the Rank: Play a 7 on a 7.
  3. Play an Eight: Eights are completely wild! You can play an 8 at any time, on top of any card. 
The Wild Eights
When you play an Eight, you must state a new suit (e.g., "The new suit is Hearts"). The next player must play that chosen suit or play another Eight. 
Drawing Cards
If you cannot match the top card and do not have an Eight, you must draw cards from the deck until you get a playable card. If the deck runs out, you must pass your turn. 
Winning the Game
The first player to completely empty their hand wins the round.

Directions for Cap, No Cap:
To play Cap, No Cap  players try to get rid of all their cards by discarding them face-down in numerical order and lying about what they are playing without getting caught.
The Setup
  • The Deal: Shuffle a standard 52-card deck and deal out all the cards evenly to all players.
  • The Order: The game always moves in sequential order from Ace to King (Ace, 2, 3, 4... Jack, Queen, King), then loops back to Ace.
How to Play
  1. The Lead: The first player must discard one or more Aces face-down in the center pile and state what they are playing (e.g., "Two Aces").
  2. The Catch: They must discard cards face-down, but they do not have to tell the truth. If they don't have any Aces, they must slide any other cards from their hand onto the pile and lie about it.
  3. The Rotation: The next player clockwise must discard 2s (e.g., "One 2"), the next player 3s, and so on, moving up the ranks.
Calling "Cap!"
At any point after a player discards but before the next person plays, anyone at the table can slam their hand down on the pile and yell "Cap!"
The player who just discarded must turn over the cards they just played for everyone to see:
  • If it was "Cap" (They Lied): The liar must pick up the entire discard pile and add it to their hand.
  • If it was "No Cap" (They Told the Truth): The player who falsely accused them must pick up the entire discard pile instead. The honest player can triumphantly shout "No Cap!" as the caller takes the cards.
Winning the Game
The first player to completely empty their hand of cards wins the game.


Directions for Spoons:
To play Spoons, players race to get four-of-a-kind in their hand and secretly grab a spoon from the center, triggering a chaotic scramble where everyone else tries to grab one to avoid losing. 
The Setup
  • The Spoons: Place a group of spoons in the middle of the table. You must use one fewer spoon than the number of players (e.g., if you have 5 players, use 4 spoons).
  • The Deal: Deal 4 cards to each player.
  • The Deck: The dealer keeps the remaining deck of cards next to them.
How to Play
The game moves at a lightning-fast pace with no individual turns. Everyone plays simultaneously following a circular passing rotation: 
  1. The Dealer: Draws one card from the deck, decides whether to keep it or pass it, and slides one unwanted card face-down to the player on their left. 
  2. The Middle Players: Pick up the card passed from their right, decide whether to keep it, and pass an unwanted card face-down to their left. 
  3. The Last Player: Takes the card passed to them and places it into a trash pile to their left. 
Note: You can never have more than 5 cards in your hand at any time. You must pass a card before picking up the next one. 
Grabbing a Spoon
The moment you collect four cards of the same rank (like four 7s or four Kings):
  • The Stealth Grab: You can sneakily take a spoon from the center and continue passing cards to pretend the game is still going.
  • The Chaos Scramble: The moment any player grabs a spoon, all other players can immediately grab a spoon, even if they do not have a matching set. 
Losing and Scoring
The player left empty-handed without a spoon loses the round and gets assigned a letter, starting with S
If a player spells out the full word S-P-O-O-N-S across multiple rounds, they are eliminated from the game. The last remaining player wins.

Directions for Kings in the Corner:
To play Kings in the Corner, players take turns building solitaire-like columns on the table, trying to be the first to completely empty their hand of cards. 
The Setup
  • The Deal: Deal 7 cards face-down to each player.
  • The Board: Place the remaining deck face-down in the center to form the stock pile. Draw the top 4 cards and place them face-up on the North, South, East, and West sides of the deck. This creates a cross pattern.
  • The Corner Slots: The 4 diagonal spaces (the corners) start completely empty. They are reserved exclusively for Kings. 
How to Play
On your turn, you must first draw 1 card from the center stock pile. After drawing, you can make as many of the following moves as you want from your hand:
  1. Play a Card onto a Pile: You can lay a card face-up onto any of the active piles. Cards must be placed in descending numerical order and must alternate colors (e.g., a Black 6 can only be placed on a Red 7). 
  2. Move an Entire Pile: If the bottom card of one pile can legally be placed on top of another pile (following the descending, alternating color rule), you can move that entire pile of cards onto the other one.
  3. Open a Corner (The Kings Rule): If you have a King in your hand, you must place it face-up into one of the empty diagonal corner slots. Once a King is in the corner, players can start building a new descending, alternating pile on top of it (King, Queen, Jack, 10, etc.).
  4. Fill an Empty Side Slot: If you move a pile and leave one of the original North, South, East, or West spaces empty, you can place any card from your hand into that space to start a new pile.
Ending a Turn
When you cannot make any more moves (or choose to stop playing cards), your turn ends. Gameplay passes clockwise to the next player. 
Winning the Game
The first player to completely empty their hand wins the game.